iPhone Game Developer Interview: Nitako (Rasta Monkey)

23 03 2009

A founder of Nitako (makers of Rasta Monkey) Noam Abta was kind enough to answer a few questions for us to go along with our recent Rasta Monkey game review.

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The iLife: First off tell us a little about yourself, where are you from and how did you get involved with designing games?

Noam Abta: Nitako was founded by me (Noam Abta) and Yuval Markovich and we are located in Rishon Le Zion, Israel.
We are both animation film makers and In the 2 years prior to starting Nitako, we were the founding team of Aniboom.com, an animation portal which is also an international animation studio. In Aniboom we were heavily involved in the product and technology, so when we decided to leave there, game design seemed like the most natural choice considering the combination of our skills and the love we had towards gaming.
It seems that with todays tools and technologies, and the increasing awareness to the fact that Indie gaming could also be profitable, more and more people like us who come from either art or technology are drawn into this line of work.

The iLife: Where did the idea for rastafarian monkeys come from?

Noam: Good question. Basically the game started out as a pretty abstract gameplay. We were fiddling with all sorts of movements you can create using physics elements (like springs for example), connecting those elements together and watching how they behave and move when gravity comes into action. In a while, different characters began to emmerge and we chose to use something that reminded us of a monkey. Since we love reggae music so much (our office band, together with our musician friend, Nimrod sarda, recorded all the music for Rasta Monkey here in our offices), we decided we want a Rastafarian theme to the game, and the idea of Rasta Monkey was first conceived.

The entire interview is after the break.

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App Store Review: Rasta Monkey

23 03 2009

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Rasta Monkey is a 2D platformer where you play as a (gasp) monkey swinging in the trees trying to collect fruit to make smoothies. It uses a nice little physics engine to accomplish jumps, swings, and some puzzles. You’ll have to contend with monsters and some tricky jumps to finish each level.

The game only comes with 10 levels, two of which are tutorial levels. The levels aren’t very long, though they do have a lot of variety. Each level you are given a set amount of each type of fruit to collect. The game definitely doesn’t make it hard to collect these fruit, and a lot of the time you’ll find you’ve collected more than you needed. It never penalizes you for falling out of the trees, which is a huge relief in some of the harder areas. All it will do it set you back to your last checkpoint, which are never too far off.

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The controls work surprising well. You hold the the corner of the screen where you wish to go, and hold with two fingers to swing on the branch. If you let go of both fingers at the same time you’ll jump, or you can abort the jump by letting go of one finger at a time.

The art is cartoony and colorful, which fits the game very well. The music, even though there seems to only be two songs, are catchy and, at worst, can just be turned off.

The only downsides to the game are its intermittent slow-downs and some frustrating monsters you face later on in the game. On my first generation iPod Touch when the camera zoomed out I’d occasionally run into a frame-rate drop. It wasn’t terrible, it was still playable, though it does makes the game feel buggy. Lastly, certain monsters are just plain annoying to get past. Some are big and move fast, and constantly knock you off the branches. It gets tricky, you either have to move fast and nail the jumps to avoid them, or get lucky and have the monster boot you in the right direction.

For the (currently introductory) $1.99 price tag it is definitely worth the couple days of fun you’ll get from this game. It isn’t a huge amount of content, but the actual game has a lot of variety and was put together very well.



iPhone OS 3.0 Beta 7A238j Screenshot Gallery

23 03 2009

Below are a number of screenshots leaked from the recent seed of iPhone OS 3.0 to developers.

General Settings iPhone OS 3.0 Beta

After the jump is a huge gallery illustrating some of the most significant changes in the iPhone 3.0 OS. The anonymous tipster who submitted the following images noted that the build is plagued with a few bugs, but nothing too serious.
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