Military Application of Consumer Goods

27 04 2009

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In the United States over the last half century a large amount of consumer goods were originally government sponsored military devices that trickled down to the consumer market. Think GPS, handheld radios, Toughbooks, Nextel cellphones, Roomba, the internet, and modern computers started originally as a military project. All of these things started out in the hands of Uncle Sam, and then went on to the consumer market to become what we know today.

However, now the military has started to look at consumer goods and apply them for military usage. The iPod Touch is starting to become integrated into the US military. They can be used (soon) to help soldiers communicate with the local population. Snipers use a calculator on the iPod to make better precision shots. The reason they are looking into consumer products is because consumer products are made to be cheap. To have a military standard device capable of less than what a $230 iPod can do can be twice or more the price purely because less of them are made. Because iPods are made to be mass produced, they end up being cheaper to configure the iPods (like add a screen protector or case) then it would be to have a military specific device.

This of course benefits us as consumers because if the government starts buying something on the cheap, it requires less of our national budget to buy military goods, which in turn means either less taxes, or more welfare for the needy.

The US military has always had a problem with their development cycles for new products they need. If the military wanted a iPod touch like device for soldiers to use in order to communicate with locals, they would put out a contract to engineering firms around the country to design something. The thing would end up being bulky and durable, but would most likely be limited to just communication features. And on top of that, it would take 5-10 years until the device was finalized and accepted by the branches in order to start deploying them. This is on top of what I said earlier, compared to the consumer market there would be a very limited number of these things made, meaning their price would be through the roof. And if they ever wanted to upgrade or modify it, that would be another 5-10 years cycle of intense research and development with a large amount of expenditure.

At this point, hardware isn’t the issue, software is all the military really needs to worry about. There are plenty of things we at home already use day-to-day that can be retrofitted to survive in harsh environments and that only really need new software to do what they need.



Gloomy Days for FireWire

20 04 2009

The future of FireWire is terminally unknown. IEEE 1394 has always been strong, however in today’s market it may not survive.

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FireWire was developed by Apple in the 80’s, with contributions from Texas Instruments, IBM, Sony and a few other companies. FireWire’s first release was in 1995, and its major contender is Universal Serial Bus (USB), which was released in 1996. USB was a collaboration between Microsoft, IBM, Intel, and several other companies.

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As shown, FireWire came out earlier (albeit by a year) and was vastly superior to USB. Not only that, but it took USB until 2000 to beat FireWire’s theoretical max. However, what is rarely stated is that even though USB’s theoretical max is higher, this is the THEORETICAL speed, meaning the actually speed is typically slower. In the case of USB 2.0, normal sustained transfer speeds max out around 240 Mb/s, half of its advertised 480 MB/s. Typically speeds are even slower than that, sub 200 (my external hard drives running USB 2.0 usually sit around 200 Mb/s). Of course the same applies to FireWire, however sustain speeds for FireWire are much closer to their theoretical, with their read speeds being 70% faster read and 50% faster write speeds over USB (for Firewire, we see ours sit around 325 Mb/s). Even though USB is slower, USB is on every computer you can buy on the market. FireWire on the other hand has been dwindling.

But USB isn’t Firewire’s only competitor. External SATA has been becoming increasingly more common with external hard drives, boasting speeds of nearly 1 Gigabit/s. And eSATA has plans to start marketing to film cameras soon, which is one of the few markets FireWire has a good hold on.

HDMI is another competitor after FireWire territory. FireWire can be used for TV, but HDMI is gaining a larger market penetration than FireWire has.

FireWire’s major holds in industry are film, automobiles, and military aircraft. These are industries that use FireWire as a standard. But with new standards rising, FireWire may lose its hold. Faster components are coming around every day. FireWire is starting to show its age, and support seems to be dwindling every day.

I wouldn’t say FireWire is going to die anytime soon. FireWire has shown itself to be versatile and fast. It does has a certain niche of the market. However, it seems to be lacking support, especially in the consumer market. USB already has 100% market penetration, and is held as a standard by the entire industry. eSATA is displacing FireWire for transfers to and from external drives, due to its higher transfer speeds. Soon, unless FireWire makes a big jump quickly, FireWire may be lost as a IEEE standard.



App Store Review: Flight Control

13 04 2009

I know this is a bit late for a review but better late then never!

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Flight Control, created by Firemint, is an addictive little game where you draw the flight paths of different aircraft to their landing strips, basically you are an air traffic controller. There are 4 different types of aircraft, a blue helicopter, a yellow Cessna type plane, and two different kinds of red jets, one being faster than the other.

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The graphics are simple but clean. There isn’t any in-game music while you are directing things, and you can’t listen to music and the game sounds at the same time. The game sounds are helpful, they warn you when aircraft get close to each other, and ding whenever you land one, but if you are playing a long time it is better to listen to music. Otherwise, the game keeps track of your statistics (most likely aircraft to crash, most planes landed, last game’s planes landed) so you can see how you’ve improved.

This game could use some improvements, like a fast-forward, especially at the beginning. Every time you restart, you have to wait a long time for airplanes to show up, which makes the start of each run very slow. Otherwise, the graphics are a bit simple, a plane or helicopter landing just shows them fade away as opposed to actually landing. When there is a mid-air collision, they just blink to show they have hit each other. It would be more interesting (and a better finale to each game) if they exploded. Lastly, a few more gameplay elements would be good, like if they had clouds float over the airport to make it harder to see what is going on. However, all of these minor faults don’t hurt the game enough to avoid buying it.

Flight Control is addictive and entertaining, and it only costs $0.99, which is a great price for this game! You can pick it up from the App Store here.



The Apple Tax

6 04 2009

It’s a major topic PC users use to bash Macs, and comparing Macs to PCs it seems to be true.

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Now that Apple has started to make more headway into the Microsoft dominated market, the flamewars have become more intense. As we know Apple has already made several distasteful commercials attacking Microsoft and Vista, now Microsoft is stepping up to the plate, and hitting where it hurts: the Price.

Microsoft was quite respectable for not degrading themselves to mudslinging until this point, but they undeniably know that attacking the price of Mac products is the most effective way to boost sales. The Apple Tax has become notorious, especially for PC users who try to stop others from switching to Mac. In almost any situation, if you compare Mac and PC hardware, there always seems to be a gap in pricing even when they are almost identical computers.

Continued after the break…
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App Store Review: WordsWorth from 99 Games

1 04 2009

99 Games was nice enough to give us a review copy of their popular game, WordsWorth. Let’s take a look.

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WordsWorth is a fun unique game for the iPhone and iPod Touch. Basically, its a combination of a solo player game of Boggle, and a ever changing word search.  Hexagonal tiles are spaced out along the board, and its your job to earn enough points to advance to the next level. It keeps getting harder, level after level, up to level 30. The game as two modes, Timed and Classic. I really preferred the classic mode, as a way to just relax and keep me busy when I had nothing else to do, since I always have my iPod Touch on me.

See more about WordsWorth, after the jump.

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App Store Review: Time Crisis Strike

30 03 2009

This week I got to play through Time Crisis Strike for the iPhone. This game has a great nostalgia effect on those of us who’ve played the arcade version.

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Time Crisis Strike is a rail-shooter, fire-and-duck game just like his arcade brothers. Your goal is to stop the evil Wild Dog from his new (unknown) plot to cause mayhem. It’s a single campaign with 3 stages totaling 23 screens, and you face off against about a half dozen different types of enemies. Controls are simple, touch where you want to shoot, tilt the iPhone forward to duck and reload, then tilt it back to stand up and continue to shoot.

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This game is a lot of fun, especially because it’s Time Crisis. Its graphics are good, and the music and sounds are all great. There were no noticeable bugs or gameplay issues, the game was very well polished. They also have five unlockable “Crisis Missions”, which each challenges you to accomplish a specific task, like only shoot the yellow soldiers. Overall the Time Crisis feel of the game is great, although it does lack the light-gun and foot-pedal, it is a great port to the iPhone.

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The only drawbacks to this game are that even though you have a tilt-meter for ducking, sometimes it feels like a button would be much more useful. Otherwise, the game can feel short if you only play through the arcade mode once, but honing your skill at this game can be very entertaining, plus the unlockable challenge missions, or you can challenge friend to see who can get the highest score.

Fans of Time Crisis absolutely have to get this game. Otherwise, if you just want a good rail-shooter, Time Crisis Strike is the way to go. You can pick it up from the App Store for $5.99



2009 Apple Worldwide Developers Conference Set for June 8-12 – WWDC 2009

26 03 2009

Apple today has officially announced the dates and opened registration for its 2009 Worldwide Developers Conference.

Apple WWDC 2009 Invitation

Thursday afternoon, Apple has announced that its annual developer conference will kick off on Monday June 8th at Moscone West in San Francisco and end Friday, June 12th. Tickets for the event are currently $1295 until April 24th, when Apple plans to increase the price by $300. Last years event did sell out in May, with over 5,000 attendees.

This year, Apple is expected to show off a close to finished build of Snow Leopard along with a new iPhone hardware revision as well as a completed (or close to complete) iPhone OS 3.0. More information will be coming soon.

The iLife accurately predicted the dates for this years WWDC and will be providing coverage on the latest builds of Snow Leopard and iPhone OS 3.0.

Updated: Apple has sent out a mass emailing announcing WWDC 2009 and stating:

“Turn your ideas into groundbreaking apps at WWDC 2009. Don’t miss your chance to join over 1000 Apple engineers and 5000 of your peers for an exciting five days of hands-on learning, in-depth technical presentations, and one-to-one code-level assistance. Whether you’re developing, deploying, or integrating with Apple technologies, WWDC 2009 will provide the insight and inspiration you need to take your work to the next level.”



Flip Mino HD Review

25 03 2009

I had the opportunity to get a review unit of (Recently acquired by Cisco, see last week’s Roundup) Pure Digital’s Flip Mino HD.

Flip Mino HD a

The entire Flip line is known for their ease of use, quality, and portability, but this is the first Flip to be High Definition capable, with a resolution of 720p. Since the Mino boasts a rather small size of 3.94″ x 1.97″ x 0.63″, and a light weight of 3.3oz, it’s really easy to throw into your pocket when you go out. It’s really great as a day to day video camera, when you just want to get together with some friends and throw something up on YouTube. It’s also a great starter camera for a tween, so that they can make their first home movies. It even includes some basic video editing and sharing software called FlipShare, which comes right on the camera. FlipShare is really nice, because it allows you to do some basic editing, like trimming and combining clips together, or adding a background audio track, and upload it directly to YouTube. However, if you want to use the clips in another program, like embedding a video into a PowerPoint, or cataloging them in Picasa, you will have to convert them first.

Overall, the Flip Mino HD was really fun and easy to use. All you have to do is hit the big red recording button, and you’re ready to go! You line up your shots, and playback your shots on the built in 1.5″ screen. Personally, I think it would have been nice if it was a little bit bigger. The camera also had battery life, you get about two hours of recording off a single charge, and you can record about one hour of HD video using the cameras built in 4 GB of storage.

Read the rest of the review, after the jump.

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Speculation begins for Worldwide Developers Conference 2009 as date seems to be set: June 6th to 12th – WWDC 2009

25 03 2009

With the end of March rapidly approaching, speculation is beginning to build up for WWDC 2009. Mark your calendars- June 6th to 12th Apple will be occupying Moscone West.

Worldwide Developers Conference 2008 Moscone Center
The front of Moscone West, WWDC 2008

Apple Worldwide Developer Conference, often abbreviated as WWDC, is an annual conference held in San Francisco for Apple Developers. In recent years, thousands of developers have gathered at the Moscone Center and notably in 2008, Apple sold out of tickets- which can be attributed to the success of the iPhone SDK. This year shouldn’t be very different, as the recent iPhone OS 3.0 preview and SDK update will keep new developers attracted to the already huge platform. Along with the iPhone OS 3.0, Mac OS X Snow Leopard which was announced at WWDC 2008, is expected to be near or ready release.

Moscone West WWDC 2009 Dates

WWDC typically kicks off with a Keynote from CEO Steve Jobs, who is currently on a medical leave until June. It is still unclear whether Steve Jobs will present at this years keynote, which usually kicks off the conference. Usually WWDC is held in the second week of May or June, but was rescheduled to August in 2006. Curiously the Moscone Center schedule shows only one week long date reserved with the title of “Corporate Meeting” in between events such as Sun’s Java One, Cisco Live!, Linux World, Oracle OpenWorld- June 6-12. In past years, Apple has used the “Corporate Meeting” as a mask for their own events, keeping the dates secret until an official announcement is made. Interestingly however, there is another event from May 27th to 28th with the same “Corporate Meeting” title.

WWDC 2004-2009 Date Chart

The June 6th to 12th dates fall on the same week as WWDC 2008. Above, a chart of WWDC dates going back until 2004.

Aside from the Snow Leopard and iPhone OS 3.0 releases, Apple is also expected to release the iPhone 2,1 that has been spotted in sever logs. If Apple intends on holding the conference in early June this year, we should hear of an announcement sometime very soon. Stay tuned to The iLife for the latest news!



How to record a time lapse on your Mac using your screen, iSight or favorite camera!

24 03 2009

You’ve seen them before. The sunrises over the desert in less than 5 seconds. Someone takes apart a computer and puts it back together in 10 seconds. Time-lapse, or stop motion photography.

Time Lapse

Time-lapse photography is a technique in which each film frame is captured at a variable rate much slower than it will be played back. When these clips are replayed at normal speed, time appears to be moving faster and thus lapsing. Time-lapse photography is the opposite of high speed photography, where a higher number of frames are captured than is typical.

But how do you start making your own time-lapse? Even if you don’t own a Mac with a built in webcam, you can start by making your own time-lapses from your built-in screen. There are a number of great pieces of software available- so lets look at the required setup before we explore the software options.

You must have this basic hardware setup:

*A static camera: preferably a mounted camera or camcorder via steady tripod or otherwise rested on a non-moving object- but can just be your built in iSight.
*Power supply: both the camera and computer will need a consistent power source, especially over a long period of time.
*Good lighting: especially if you are shooting inside, it is important that the lighting stay consistent throughout the time-lapse- otherwise it may end up looking like a rave party with constantly changing lighting.

Once that is ready to go, explore some software options for capturing your time-lapse:

GawkerGawker is a free, open source alternative to iMovie or iStopMotion developed by Phil Piwonka. Not only can it take a time-lapse from your iSight or other attached camera, but also from your built in display. That isn’t where Gawkers features end, either. Utilizing Bonjour, you can share your camera and let others to record from your video stream. Multiple steams can even be created from up to four locations side by side. Get Gawker here!

iStopMotion-While a little pricey at $49, iStopMotion, developed by Boinx is a wonderful piece of software that will let you do more than just create a time-lapse and offers a great deal of control of your time-lapses. Download it here.

iMovie 6– In iMovie 6, which was available for free until iLife ’09 was released, offers a basic Time-Lapse function. You can start recording if you click on the Camera icon and choose Time-Lapse from the sub menu. In the box that appears, simply enable the time-lapse feature, and enter the rate at which you want iMovie to capture video frames- which will require a bit of forethought. If you want one frame per second you would enter 30 (since there are approximately 30 frames per second) and from there you can do the math. Note: if you do not have iMovie ’06 installed already, you are out of luck unless you happen to have an old CD laying around- Apple has discontinued software and both iMovie ’08 and ’09 do not have time-lapse capturing support.

Make your own Time-Lapse– By taking a steady clip that was shot in real time and speeding it up significantly, you can essentially create a time-lapse similar to the ones using specialized software.

Once you have setup your hardware and made your software choice, you can start creating time-lapses like these! Also worth noting, an awesome screensaver titled TimeLapse Screen Saver can continuously create a time-lapse from a camera, developed by Oriol Ferrer Mesià. Download the screensaver here.

Otherwise, have fun creating your own time-lapses, and feel free to share them with fellow readers of The iLife.