Reports from an iPhone 3G and iPod Touch running firmware 2.0.1

4 08 2008

Here are some notes from the 2.0.1 firmware update installation.

firmware-2_0_1-300x218 Reports from an iPhone 3G and iPod Touch running firmware 2.0.1

Here are my notes, in chronological order since installation:

Downloading the firmware took about 7 minutes on a 20/5 Mbit/s connection. Fairly slow for Apple’s servers, probably due to heavy traffic.

My iPhone update took about 20 minutes. Note that I recently synced and backed up my iPhone with my computer about one hour prior to the installation.

running-201-200x300 Reports from an iPhone 3G and iPod Touch running firmware 2.0.1

This update WILL disturb a previously jailbroken 2.0 device, but will not brick it or fail to install the update on a device that was PWNED using the latest PWNAGE tool.

Things seem to be snappier. No Apple application crashes yet, no sign of sluggish performance.

Now trying third party applications. Installing an update on the device from the App Store still relocates applications to the back as if they were never installed.

After over 12 hours of extensive use, we have found 2.0.1 is a great improvement to the buggy 2.0 firmware. However, there are still some outstanding issues.

More updates coming soon.



iPhone OS 2.0, iTunes 7.7 Bugs, Slowness and Headaches!

31 07 2008

Although the 2.0 firmware brings many new features, it also brings many bugs and headaches. Here is some tips to help ease the pain.

iphonetipsandtricks iPhone OS 2.0, iTunes 7.7 Bugs, Slowness and Headaches!

While the enhancements found in the new iPhone OS are wonderful, native third party applications have brought along a whole new set of issues to the platform. While it has still been under a month since the public introduction of the App Store, there are a number of major issues across the platform. Hopefully Apple will formally address and fix them however, at the moment it is up to the users.

On the Device:

dsc_0454-300x199 iPhone OS 2.0, iTunes 7.7 Bugs, Slowness and Headaches!

Applications Crashing:
Immediately after opening a third party application, the newly launched application will quit. This bug has affected a number of applications, and often can be corrected by a hard reset of the device or re-installing the application.

Extremely slow Performance:
Even when in one of Apple’s own applications such as Safari or Contacts, the keyboard will be extremely laggy and sometimes even unexpectedly quit. Another common issue is loading Settings only to find a blank screen. Try holding down the home button for 7 seconds to force quit the application and if the issue persists, reset the device.

Random Restarts:
Sometimes when using an application (usually third party) the device will just randomly restart. There seems to be no definitive cause or solution to this issue.

Application Updates:
The App Store shows new updates to your applications. It downloads the new version and installs it (however long it might take) and treats it like a new application! It erases the old version, but adds the icon all the way at the last position. The only way around this is to update via iTunes.

In iTunes:

itunes_logo-300x300 iPhone OS 2.0, iTunes 7.7 Bugs, Slowness and Headaches!

Application Updates:
Sometimes, the App Store Icon on your device will show there are updates to applications. When you go into iTunes, it doesn’t show any updates. Even if you manually click “Check for Updates” it says there isn’t any updates available. The only way to fix this is to go and re-download each application you want to update to; or update the application on your device and have it synced back to iTunes.

Long Backups:
Backups are recommended so you can restore your device back to how it was at any given point in time. Sometimes, after installing or updating applications backups may take a very long time. The best bet is to wait it out or press the X to cancel the backup.

These are a few remedies to a bunch of large issues. If you have any more tips or tricks you think we missed, please contact us or leave a comment below!



3 Ways to find App Store Applications for your iPhone and iPod Touch running firmware 2.0

18 07 2008

Most people are amazed with some of the applications that have been coming from the App Store.

AppStore, apart of the iPhone OS 2.0

AppStore, apart of the iPhone OS 2.0

Apple claimed a catalogue of over 500 applications on the App Store’s July 11th launch. Just a week later, this has grown to over 700 applications- with many developers anxiously waiting for their applications (or updates) to get updated.

For those who have updated to the new firmware 2.0, you probably have found a number of applications you are really enjoying. However, the more you explore, the more pleased you might get. There are really hundreds of awesome applications on the App Store- some of which you may not know about. Here are a couple of ways to keep on top of the App Store- from the latest additions, hottest applications and updates to current applications.

Chris Pirillo recently created a Slinkset based application, that is a social news site for iPhone applications like Digg. You can find the most popular applications, voted on by users, and comments about each application. This is a great forum to be introduced into new applications, and read comments that are actually relevant (unlike a typical iTunes review).

MacRumors editor Arnold Kim has created a website, dubbed Touch Arcade, which provides extensive coverage of iPhone games. This is a high quality site for those looking just for iPhone gaming coverage.

PinchMedia offers RSS feeds from the App Store in four categories: Top Paid, Top Free, Updated and New Apps. You can subscribe to these feeds in your favorite RSS browser to watch as new updates and applications roll in; and stay on top of the most popular applications.

There are many apps to be discovered, and loads added each day. It is up to you to stay on top of them!



iPhone 3G launch approaching - Madness Begins T-5 Days

7 07 2008

The site has been in a dormant state for the past couple of weeks. This is about to change. Behold July 11th!

dsc_1300-300x199 iPhone 3G launch approaching - Madness Begins T-5 Days

Its been almost a month since WWDC 2008 and it is finally come time for Apple to deliver its goodies. All three major announcements from WWDC- Mobile Me, the iPhone 3G and the iPhone OS 2.0 firmware update are expected to be delivered this coming Friday. You can rest assured theiLife will have continuing coverage of all three events. We be in line at the 5th Avenue Apple Store in New York City later this week and will bring you the latest coverage (live, of course) of not only the iPhone 3G launch but MobileMe and the new iPhone OS firmware 2.0. Keep posted for more details coming soon!



Mac Basics: an introduction to Growl

19 06 2008

Guest poster Dan Foy from Macsimum News gives us an overview of Growl. You can read his original post here on Macsiumum News!

picture-11-300x91 Mac Basics: an introduction to Growl

You’re working on a project at work, and you hear the “bing” of Mail, telling you there’s a new e-mail. You are confronted with the question, “Do I stop what I’m doing and see if the e-mail is important, or do I take a chance and keep working on my project?”

What if you didn’t have to? What if a little box popped up on the side of your screen with a summary of the e-mail, giving you a short-term look at the e-mail so you can decide if it’s important or not?
Believe it or not, the software that does that is already here. And it’s free (donations are accepted).
It’s called Growl. Growl is a notification system for Mac OS X: it allows applications that support Growl to send you notifications (took the description right off their web site because I couldn’t have said it better myself).

I had heard of Growl, but didn’t see much use for it until I accidentally installed it. Yes, I accidentally installed Growl. I don’t even know what program installed it for me (which I don’t like, but I seem to recall an installer asking me if I wanted to install Growl, so I must have said “yes.”)
Anyway, all of a sudden, I started seeing notifications when my RSS reader, the open-source Vienna, downloaded new articles. Thought that was pretty handy. I could tell when there were new articles without bumping down to the bottom of the screen and making the dock appear (Vienna has a number notifier in its dock icon and I keep my dock hidden). Saves time.
So I started investigating and found Growl in my System Preferences (in the Other category at the bottom). After some exploration, I found that there is a plugin for Apple’s Mail program that allows Growl to notify you of new e-mail.

And there are a whole bunch of other programs that are either written to work with Growl, and for some others there are plugins.

But the one that really helps me is the Mail plugin. My day job is at a newspaper. I do page design for my home paper and tech support for several other papers. As part of that, I get an enormous amount of e-mail from the Associated Press. Most of if deals with their web-based video network, and for some reason, they can’t just send me the important stuff, they send me an email every time they post a new video.

I have them whisked off to a folder in Mail, but it “bing”s every time one of those e-mails come in and I don’t always have time to see whether or not it’s important. But I want to know immediately if someone is having a problem related to their deadlines.
Growl shows me who the email is from and allows me to more-easily ignore the AP stuff.
And that’s just one example. I also use Semulov, which unmounts volumes. Now when a volume unmounts, I see it in a Growl notification.
I’m sure you can come up with many other uses, but I just wanted to introduce you to this cool little program.



Instant Messaging on OS X? Ditch iChat and update to Adium version 1.3!

17 06 2008

This article is a brief look into the latest version of the messaging program Adium.

adium-300x300 Instant Messaging on OS X? Ditch iChat and update to Adium version 1.3!

If you aren’t already familiar with Adium, and you are running OS X- please download it now. Adium is basically the VLC of Instant Messaging applications- the swiss army knife that does it all, and with style. Completely Cocca based, licensed under a GNU General Public License, Adium is free and even highly customizable.

The Adium team, headed by Evan Schoenberg (Lead Developer) and Eric Richie (Project Manager) has been rapidly developing the latest version of Adium- version 1.3. Still in beta form, Adium 1.3 features a number of improvements over the current 1.2.5 build. Some of the best are highlighted below:

picture-14-253x300 Instant Messaging on OS X? Ditch iChat and update to Adium version 1.3!

Complete redesign of the Contact Inspector (formerly the Get Info Window)

The contact inspector and integration with Address Book has been greatly improved in Adium 1.3.

facebook-chat-on-adium Instant Messaging on OS X? Ditch iChat and update to Adium version 1.3!

Added Facebook Chat service to Adium

The new Facebook Chat protocol is now supported in Adium version 1.3.

Added a search field to the Standard Contact List window

picture-16 Instant Messaging on OS X? Ditch iChat and update to Adium version 1.3!

Alike the new Contact search in the upcoming iPhone 2.0 firmware, Adium now supports searching your contacts, both online and off. Simply click in the Buddy List window and start typing- your results will be instantly filtered.

Major performance improvements, most notable when signing on multiple accounts simultaneously and when chatting while other applications are making heavy use of your hard drive.

Adium 1.3 has indeed been improved and most notably on older machines where system resources are tight.

picture-17-300x266 Instant Messaging on OS X? Ditch iChat and update to Adium version 1.3!

If you would like to update to Adium 1.3 now, download Adium 1.2.5; and in Adium>Preferences>General check “Update to Beta Versions when Available”. This will allow you to run the latest betas of Adium, and the final release when it comes out.



Apple goes head to head with Sony and Nintendo with the iPhone 2.0 software

17 06 2008

There are few target audiences that Apple’s products fail to appeal to these days, but one market they have yet to tap is the growing legion of digital gaming fans. Since Microsoft’s buyout of Bungie Studios in 2000, there have been few games for Apple fans to look forward to, excluding the valiant efforts of dedicated Mac exclusive developer Pangaea and cross platform games from developer Blizzard Entertainment. Steve Jobs continues to remain seemingly uncooperative with the game industry, rejecting an offer from PC mega-developer Valve to port its Half-Life 2 series to OS X.

An early screenshot of Bungie\'s Halo project

But when Apple announced its ambitious touch screen iPhone device in early 2007, many gamers hoped that Apple would break into the mobile gaming market. The device seemed to be ideal for game design, featuring a large bright screen, input in the form of a touch screen and accelerometer, a 3D acceleration chip and the ability to download games from anywhere with cellular reception. Also, by entering the market four years after the release of the Nintendo DS and the PSP, the iPhone will have a substantial technical advantage over its competition. The PSP uses a 333 MHz CPU, the DS uses two co-processers, clocked at 67 and 33 MHz, where the iPhone utilizes a 620 MHz ARM chip. The iPhone has similar advantages in terms of RAM, storage and wireless capabilites. In fact, the only thing holding the Apple device back is its less than ideal input capabilites.

After repeatedly denying that they would allow 3rd party software development for an entire year, Apple confirmed that they would open the device up to developers, subsequently causing a flood of speculation into the prospects for gaming on the device. The first demonstrations of the iPhone’s gaming abilities were promising to say the very least. At Apple’s iPhone SDK announcement in March, Apple engineers demonstrated the capabilities of the platform with their internally developed game titled Touch Fighter, a Rouge Squadron/StarFox like flight combat sim. The game utilized the touch screen for aiming/shooting, the accelerometer for direction, and was fully 3D, even utilizing the OpenAL API to perform a limited 3D sound function. Mega-publisher EA, who had previously committed to develop more games for the Mac platform, demonstrated a mobile version of the first stage of its upcoming Spore franchise. And Sega showed off a build of Super Monkey Ball, making good use of the accelerometer, a control scheme that had gained much acclaim on the Nintendo Wii system. Apple and the other developers that had time with the SDK claimed that some of these applications, such as SMB had been developed in a period as short as just two weeks. The demonstration was a success; anticipation for iPhone games became frenzied.

During the past week at WWDC, iPhone gaming came back into the spotlight. Apple demonstrated numerous games, including additions from Pangaea Software in the form of two ports: the puzzle game Enigmo, and a port of its cult classic title Cro-Mag Rally. Moo Cow Music presented a suite of instrument simulations in an application called Band, featuring a virtual drum set, guitar, bass, keyboard and multi-function blues simulator. Band also allows for a number of recording features and the ability to combine tracks from multiple recordings, putting it several steps ahead of more casual games like Guitar Hero and Rock Band.

But the real test will come once developers start to push the iPhone 2.0 platform into the same arena as the DS and PSP game systems. Vying for the hardcore gamer market is not something that any mobile phone system has been successful in doing as of yet, despite the efforts of Nokia’s N-Gage platform. Enter Digital Legends Entertainment, formerly one of the few N-Gage exclusive developers. Their entry into the iPhone foray is the platform exclusive Kroll, a third person sidescroller title that bears some resemblance to God of War, to which the developer has compared Kroll to.

Kroll by Digital Legends

Resting the fate of the iPhone’s hardcore gaming potential on an untried N-Gage developer isn’t exactly fair however. To fill that niche steps in John Carmack of iD, who has promised that his studio will create an iPhone title. As of now, no commercial titles have been confirmed, but several videos have popped up of Doom 3/Doom Arena running on iPhone hardware. As if that wasn’t enough, a multi-player, networked version has also been demonstrated. There’s no question that the level of graphical prowess is rapidly approaching that of mainstream mobile game systems, but whether or not the iPhone can successfully emulate the gameplay of a dedicated gaming device remains to be seen.

Apple has a real chance to get gaming right this time around, let’s only hope they have what it takes. If you liked this article and would like to read more about iPhone gaming, check out our guide of upcoming iPhone games.



A comprehensive guide to iPhone firmware 2.0 Gaming (SDK)

16 06 2008

With 26 days until the launch of iPhone 2.0 , we have a whole extra month to check out what the future has in store. Below, we’ve compiled a guide to all of the games that are headed for the App Store.

EASpore

Spore on the iPhone

SimCity and The Sims creator Will Wright’s next big thing, with a development cycle rivaling that of the construction of the Great Pyramids. The full game has been heralded as the second coming of gaming, featuring a heavy emphasize on user created content, and procedural generation. It has been announced for the PC, Mac (via a Cider port) and a variety of console platforms, notably the Nintendo DS. Both the iPhone and DS versions appear to be a faithful recreation of nothing but the first stage of the game, in which the player controls a microscopic version of his future creature, that build that foundation for the rest of the players evolution.
Demo at Apple SDK announcement
Additional info

SEGASuper Monkey Ball

Super Monkey Ball on the iPhone

A puzzle platformer that made its debut as an arcade game, it’s wild success made it a good choice as a launch title on the GameCube, Super Monkey Ball and its sequels have become a staple of the child focused console game market. The game has featured multiplayer since it’s release on the GameCube, the existence of a multiplayer feature for the iPhone version of the game, has as of yet, been unconfirmed. However, the control scheme is very similar to that of the Wii title, Super Monkey Ball: Banana Blitz, in which the Wiimote is held parallel to the ground and tilted in the direction the player wishes to move.
Keynote Demo
Interview with SEGA’s Ethan Einhorn
Additional info

Pangaea - Enigmo and Cro-Mag Rally

Enigmo on the iPhone

Long time Mac exclusive developer Pangaea has added two of its most popular games to the foray. Enigmo is a puzzle game, in which players must manipulate the movement of an unknown liquid into a tank, using items such as bumpers, sliders, accelerators, and sponges. Cro-Mag Rally is a third person racing game, not unlike Mario Kart, in which players race through different periods in ancient history. The Mac version features networked multi-player, though this feature is unconfirmed for the iPhone build.
Additional Info

Developer Website

GameLoft – Multiple

GameLoft Titles for iPhone

GameLoft is rapidly becoming the EA of the mobile phone gaming market. Based out of France, the company has over 4,000 employees and posted a revenue of $140 million in 2007. Though the company mainly develops games for the Java, BREW and Symbian platforms, the company has announced plans to publish no fewer than 15 titles for the iPhone. The details posted so far suggest that GameLoft will stick to its strengths and develop mostly casual titles.
Brain Challenge
Chess and Backmaggon
Solitaire
Bubble Bash

Int13Crazy Cart 2

int13 Crazy Cart 2

Another French mobile developer, Int13 has created a slick cart racing title for the iPhone. Rather than use tilt controls for movement like most developers, Int13 has opted for a multitouch steering wheel. A step in the right direction if you ask us; until the accuracy of the iPhone accelerometer is proven, our guess would be that it’s going to be fairly unreliable for accurate controls.
Announcment at MacRumors
Video Demo on YouTube

iDDoom 3, Doom Arena

A homebrewed copy of Doom for Jailbroken iPhones

John Carmack of iD game was one of the first game developers to openly declare his frustration with Apple’s 3rd party apps quarantine, back in the summer of ’07. The announcement of the SDK however seems to have filled his heart with warm fuzzy joy, and has hinted that he may be working on a title for the iPhone. In a post on Slashdot (http: SLASH SLASH www.Slashdot DOT com… hehe) Carmack wrote “…The ability to distribute larger applications than the over-the-air limits and effectively market your title with more than a dozen character deck name, combined with the reasonable income split make this look like a very interesting market.”
Re:Mr. Carmack are you still around?
Quake 3 Arena ported to iPhone/iPod Touch

Digital Legends EntertainmentKroll

Kroll by Digital Legends

This N-Gage developer gained loads of positive press at WWDC last week with their demonstration of third person sidescroller Kroll. Following in the footsteps of Ready At Dawn’s God of War, this title promises to bring a hardcore gaming flare to a market that so far has seen mostly casual titles. Thank the gods Jobs decided to let these guys on stage rather than yet another “casual” title like say…

PopCap Games - Bejeweled, Zuma and Peggle

iphone_peggle A comprehensive guide to iPhone firmware 2.0 Gaming (SDK)

Surprising many, Peggle’s release in February of last year yielded a firestorm of critical acclaim and mainstream success. The addictive arcade title lets players choose one of ten playable characters as they try to clear 55 stages of peg destroying madness. The game received several awards, and was named one of the Top 5 most addictive computer games of all time by MSNBC. In an Apple press release, PopCap CEO confirmed that his company was developing multiple titles for the iPhone, including Peggle
Peggle for iPhone confirmed
Apple press release

Namco - PacMan

The arcade classic, pacman

Ah PacMan, where would we be without you? This arcade legend has defined the gaming industry for decades, and has been ported to almost every kind of electronic device ever made. It is fitting then, that Namco would jump at the chance to add yet another check on its list of platforms supported. Like PopCap, Namco pledged its support in Apple’s press release following its iPhone SDK announcement, confirming both PacMan and Galaga for the App Store.
Namco, PopCap, THQ Pledge iPhone Support

IG Fun - Re-Volt and BioShock

BioShock: 2007 Game of the Year

Nothing good can come of a developer most comfortable making crappy licensed games on the BREW platform, getting the rights to horribly rape publish the 2007 Game of the Year, BioShock. IG Fun has already revealed their plans to make a BREW version of the game, but revealed to Pocket Gamer that they had plans to develop an iPhone version. Though they have yet to show any footage of the game, the developer has demonstrated an internally developed game called Re-Volt on the iPhone that looks like an unintuitively controlled Unreal set game, with enemies that have animations uncomfortably similar to the spider Splicers from BioShock.
Latest on BioShock Mobile
Re-Volt first-person shooter for iPhone
IG Fun’s Official Website

This list was compiled through research on the internet. As we uncover more information, we will bring it to you. However, if you know of a developer or game we missed, or would like to tell us more about your game, please contact us!



WebKit Team Talks Safari 4

13 06 2008

The WebKit devs are at it again, announcing a flurry of information about a new JavaScript interpreter called SquirrelFish, and revealing a little over a week later that this would set the tone for development of WebKit 4 and Safari 4.

SquirrelFish is “a register-based, direct-threaded, high-level bytecode engine, with a sliding register window calling convention”, that promises vastly improved run times. The project is almost certainly the reason for the release of WebKit’s SunSpider JavaScript benchmarking tool late last year. So far, SquirrelFish promises speeds 1.6 times that of its predecessor.

squirrelfish-webkit-graph1 WebKit Team Talks Safari 4

Tuesday Apple provided a developer build of Safari 4 that will be in line with 10.6 Snow Leopards mission of improving speed and stability across the OS. In addition, the team has announced plans to allow for web applications to saved and executed offline, similar to Google’s Gears project and the third part application Fluid. In terms of expected features, the browser will likely improve upon its handling of CSS and DOM Level 3 standards, and possibly begin to incorporate features outlined in the draft for the new HTML spec.



Windows to Mac: Ordering My First Mac

11 06 2008

This is a second part in the Windows to Mac series from writer Dan Spiers. You can read the first part, entitled Windows to Mac: Prologue here.

Now that WWDC has taken off and with the announcement that the iPhone/iPod Touch software 2.0 won’t be released until early July, I no longer have any reason to hold out on buying my first Macintosh computer. Just yesterday I ordered a 15″ Macbook Pro (with the 2.6 gHz processor boost, as well as a 16GB iPod Touch and a bluetooth Mighty Mouse) and is slated to arrive at the end of this week, possibly early next week.

Order Confirmation

This is my farewell to Windows as a primary operating system. It has tortured served me for many years, but its age has shown. I’m tired of all the compatibility issues, constant breakdowns and blue screens. I want an OS that is stable and that is more user-friendly.

I’ve been waiting for four years to upgrade to a new computer, and this week isn’t ending fast enough… I’ve already started to have dreams about my new MBP.