Reports from an iPhone 3G and iPod Touch running firmware 2.0.1

4 08 2008

Here are some notes from the 2.0.1 firmware update installation.

firmware-2_0_1-300x218 Reports from an iPhone 3G and iPod Touch running firmware 2.0.1

Here are my notes, in chronological order since installation:

Downloading the firmware took about 7 minutes on a 20/5 Mbit/s connection. Fairly slow for Apple’s servers, probably due to heavy traffic.

My iPhone update took about 20 minutes. Note that I recently synced and backed up my iPhone with my computer about one hour prior to the installation.

running-201-200x300 Reports from an iPhone 3G and iPod Touch running firmware 2.0.1

This update WILL disturb a previously jailbroken 2.0 device, but will not brick it or fail to install the update on a device that was PWNED using the latest PWNAGE tool.

Things seem to be snappier. No Apple application crashes yet, no sign of sluggish performance.

Now trying third party applications. Installing an update on the device from the App Store still relocates applications to the back as if they were never installed.

After over 12 hours of extensive use, we have found 2.0.1 is a great improvement to the buggy 2.0 firmware. However, there are still some outstanding issues.

More updates coming soon.



A comprehensive guide to iPhone firmware 2.0 Gaming (SDK)

16 06 2008

With 26 days until the launch of iPhone 2.0 , we have a whole extra month to check out what the future has in store. Below, we’ve compiled a guide to all of the games that are headed for the App Store.

EASpore

Spore on the iPhone

SimCity and The Sims creator Will Wright’s next big thing, with a development cycle rivaling that of the construction of the Great Pyramids. The full game has been heralded as the second coming of gaming, featuring a heavy emphasize on user created content, and procedural generation. It has been announced for the PC, Mac (via a Cider port) and a variety of console platforms, notably the Nintendo DS. Both the iPhone and DS versions appear to be a faithful recreation of nothing but the first stage of the game, in which the player controls a microscopic version of his future creature, that build that foundation for the rest of the players evolution.
Demo at Apple SDK announcement
Additional info

SEGASuper Monkey Ball

Super Monkey Ball on the iPhone

A puzzle platformer that made its debut as an arcade game, it’s wild success made it a good choice as a launch title on the GameCube, Super Monkey Ball and its sequels have become a staple of the child focused console game market. The game has featured multiplayer since it’s release on the GameCube, the existence of a multiplayer feature for the iPhone version of the game, has as of yet, been unconfirmed. However, the control scheme is very similar to that of the Wii title, Super Monkey Ball: Banana Blitz, in which the Wiimote is held parallel to the ground and tilted in the direction the player wishes to move.
Keynote Demo
Interview with SEGA’s Ethan Einhorn
Additional info

Pangaea - Enigmo and Cro-Mag Rally

Enigmo on the iPhone

Long time Mac exclusive developer Pangaea has added two of its most popular games to the foray. Enigmo is a puzzle game, in which players must manipulate the movement of an unknown liquid into a tank, using items such as bumpers, sliders, accelerators, and sponges. Cro-Mag Rally is a third person racing game, not unlike Mario Kart, in which players race through different periods in ancient history. The Mac version features networked multi-player, though this feature is unconfirmed for the iPhone build.
Additional Info

Developer Website

GameLoft – Multiple

GameLoft Titles for iPhone

GameLoft is rapidly becoming the EA of the mobile phone gaming market. Based out of France, the company has over 4,000 employees and posted a revenue of $140 million in 2007. Though the company mainly develops games for the Java, BREW and Symbian platforms, the company has announced plans to publish no fewer than 15 titles for the iPhone. The details posted so far suggest that GameLoft will stick to its strengths and develop mostly casual titles.
Brain Challenge
Chess and Backmaggon
Solitaire
Bubble Bash

Int13Crazy Cart 2

int13 Crazy Cart 2

Another French mobile developer, Int13 has created a slick cart racing title for the iPhone. Rather than use tilt controls for movement like most developers, Int13 has opted for a multitouch steering wheel. A step in the right direction if you ask us; until the accuracy of the iPhone accelerometer is proven, our guess would be that it’s going to be fairly unreliable for accurate controls.
Announcment at MacRumors
Video Demo on YouTube

iDDoom 3, Doom Arena

A homebrewed copy of Doom for Jailbroken iPhones

John Carmack of iD game was one of the first game developers to openly declare his frustration with Apple’s 3rd party apps quarantine, back in the summer of ’07. The announcement of the SDK however seems to have filled his heart with warm fuzzy joy, and has hinted that he may be working on a title for the iPhone. In a post on Slashdot (http: SLASH SLASH www.Slashdot DOT com… hehe) Carmack wrote “…The ability to distribute larger applications than the over-the-air limits and effectively market your title with more than a dozen character deck name, combined with the reasonable income split make this look like a very interesting market.”
Re:Mr. Carmack are you still around?
Quake 3 Arena ported to iPhone/iPod Touch

Digital Legends EntertainmentKroll

Kroll by Digital Legends

This N-Gage developer gained loads of positive press at WWDC last week with their demonstration of third person sidescroller Kroll. Following in the footsteps of Ready At Dawn’s God of War, this title promises to bring a hardcore gaming flare to a market that so far has seen mostly casual titles. Thank the gods Jobs decided to let these guys on stage rather than yet another “casual” title like say…

PopCap Games - Bejeweled, Zuma and Peggle

iphone_peggle A comprehensive guide to iPhone firmware 2.0 Gaming (SDK)

Surprising many, Peggle’s release in February of last year yielded a firestorm of critical acclaim and mainstream success. The addictive arcade title lets players choose one of ten playable characters as they try to clear 55 stages of peg destroying madness. The game received several awards, and was named one of the Top 5 most addictive computer games of all time by MSNBC. In an Apple press release, PopCap CEO confirmed that his company was developing multiple titles for the iPhone, including Peggle
Peggle for iPhone confirmed
Apple press release

Namco - PacMan

The arcade classic, pacman

Ah PacMan, where would we be without you? This arcade legend has defined the gaming industry for decades, and has been ported to almost every kind of electronic device ever made. It is fitting then, that Namco would jump at the chance to add yet another check on its list of platforms supported. Like PopCap, Namco pledged its support in Apple’s press release following its iPhone SDK announcement, confirming both PacMan and Galaga for the App Store.
Namco, PopCap, THQ Pledge iPhone Support

IG Fun - Re-Volt and BioShock

BioShock: 2007 Game of the Year

Nothing good can come of a developer most comfortable making crappy licensed games on the BREW platform, getting the rights to horribly rape publish the 2007 Game of the Year, BioShock. IG Fun has already revealed their plans to make a BREW version of the game, but revealed to Pocket Gamer that they had plans to develop an iPhone version. Though they have yet to show any footage of the game, the developer has demonstrated an internally developed game called Re-Volt on the iPhone that looks like an unintuitively controlled Unreal set game, with enemies that have animations uncomfortably similar to the spider Splicers from BioShock.
Latest on BioShock Mobile
Re-Volt first-person shooter for iPhone
IG Fun’s Official Website

This list was compiled through research on the internet. As we uncover more information, we will bring it to you. However, if you know of a developer or game we missed, or would like to tell us more about your game, please contact us!



A World Without Wires

4 06 2008

First Generation iPod

Since its founding, Apple has designed products aimed at changing the way we use technology. From early computer offerings like the Apple ][ to today’s iPhone, Apple has always changed the way we interact with technology. And Apple, since the introduction of the first AirPort base station in 1999, has continually pushed for a world with fewer wires and more elegant connectivity.

It started with the the Macintosh Portable in 1989. While the Macintosh Portable was a small step towards a portable, wireless device we have become accustomed with these days, it suffered from several fatal flaws- it was large, slow, awkwardly shaped and expensive. As a result, the Macintosh Portable didn’t sell as well as Apple would have liked. But Apple didn’t stop there. They followed the Macintosh Portable with the PowerBook, and it stuck. The PowerBook lived on Apple’s product line from October 1991 all the way to January 2006 when it was replaced by the MacBook Pro. Since then, Apple added the iBook and, recently, the MacBook Air.

Let’s step back a few years. On October 23, 2001, Apple Computer, Inc. released what some consider to be the most revolutionary product of the past decade: the iPod. The iPod took digital music and put it on the go. Suddenly, you could have thousands of songs at your fingertips without changing a single CD. Over the course of 5 years, Apple’s iPod reached the pockets of more than 30 million. To date, Apple has sold 150 million iPods.

Flash forward to January 2007, when Steve Jobs announces the iPhone. Apple redefines another mobile device. The iPhone went past cell phones’ old limits in a manner only Apple is capable of. The iPhone is reinventing the cell phone market like the iPod did for portable music.

With the imminent release of a new iPhone and iPhone firmware 2.0, Apple is moving us in a direction that will change the way we interact with technology once again. With the help of our favorite Cupertino company, we are being set free, and moving to a world without wires.



Life Fitness Exercise Machines and iPod Integration

29 04 2008

When I was traveling in Atlanta, at the Marriott-Atlanta Marquis, the fitness room was equipped with new Life Fitness machines that had iPod integration built into each machine. More details follow below.

Life Fitness iPod Interface
The Life Fitness iPod Connection Area

Although it has been known that Life Fitness was including iPod support for over a year now in it’s new machines, this is a small overview of the interface.

Basically, when you walk up to one of these machines, you will see this:

Life Fitness iPod Interface Splash Screen
The Life Fitness Interface Splash Screen

To use and charge your iPod, you simply plug in the iPod to the Dock Connector, place it in the storage bin and direct your attention to the screen. The iPod automatically goes into Disk Mode and is ready to use with the machine. If you want to listen to music, you plug your headphones into the jack on the machine.

Once connected, you are presented with a number of different options from TV to your workout and related settings. However, in the bottom right hand corner, there is a button that says “Media Center”. By pressing that (using the touch screen) you are directed to a screen that looks like the one below:

Life Fitness Main iPod Interface
Main iPod User Interface on the Machine

This interface is almost identical to the iPod UI- and you can use the dedicated buttons on the side or touch the titles, which was a nice, (almost) iPod Touch like experience. You can watch both videos and listen to music while working out, however I was unable to test the video feature because my iPod is full (quite literally) of only Music; seeing as I have a collection of Music that is over 60GB and only a 30GB iPod (5th Generation).

While the interface was very good, however it was slightly disappointing that you can’t shuffle playlists. It seems to default to how the playlist was originally laid out in iTunes, so for me, by Artist. The integration into the existing Life Fitness interface was a little disappointing as well, as it seemed a little clunky and not very intuitive. But what can you expect for a product not from Infinite Loop?

Life Fitness iPod Inerface Now Playing
The interface with a song playing.



Why 40% of all College Students Plan To Buy a Mac

4 04 2008

Recently, it has been estimated that over 40 percent of all perspective students plan to buy a Mac as their next computer.

Buy a Mac
“Buy a Mac and get a free iPod Nano” campaign

Last Wednesday, a report from Morgan Stanley revealed that 40 percent of all college students plan to buy a Mac as there next computer. However currently, Apple holds a 15 percent stake in the higher education market share. This indicates that this back-to-school season will see very strong Mac sales to students and Universities which are the most valuable customers.

Often Apple adds more incentive to buy a Mac by offering Students a $200 dollar rebate for a new iPod, or free iPod nano. This allows college students to save money, get a new iPod and helps Apple clear out stock of an iPod line nearing replacement. For the past two years, Apple started this campaign, “Buy a Mac and get a free iPod Nano” on June 5th, which is just before the back-to-school shopping season starts.

As Apple’s computer market share increases, we could attribute the gains to strong iPod and iPhone sales over the past few years, coupled with the Apple Retail experience and good brand affiliation. We could also look at the declining state of the Windows marketplace, mainly, Vista. Students, and the young crowd have always been a strong supporter of Apple. The ‘iPod Halo Effect’, may be coming true- the people who love their iPods or iPhones buy Macs and fall in love with OS X and iLife.

It is interesting, writing about the exact market which I fall in- I will be entering college as a freshman this fall. I can say, first hand, I have seen countless friends switch from a PC to a Mac for college throughout my years in high school, and I have yet to hear someone switch back. I know of many friends, some more tech-savvy than others; who plan to switch to the Mac for their next computer this summer. What appears to be a growing trend, these college students will not only help Apple now, but in the years ahead as well.

Noted in the same Morgan Stanley report, when the current college students matriculate into the workforce, Apple’s market share will be accelerated, much like Linux adoption during 1998-2003. Linux saw a eightfold increase in adoption, with 16 percent of all servers shipping with a distribution of Linux by 2003, compared to 2 percent in 1998 as Linux users found there way into the workplace.

With aggressive pricing and technical configurations, superior software and support, Apple can continue to drive more and more people to the Mac platform, be it College Students, IT professionals or businessmen. While the PC wars ended years ago, the competition has not ended- Microsoft has let their guard down. If 40 percent of college students intend on buying a Mac this year, what will it be next year? Only time will tell, but I will certainly be revisiting this article again in September and revealing what happened.



Record Labels: Ghosts of the 20th Century

13 03 2008

Ghosts

 

Last week Trent Reznor released a collection of instrumental tracks independently, in a surprise move even his fans couldn’t anticipate. The collection, called Ghosts I-IV, was done in a ten week period last fall, produced mostly by himself and a few of his friends. The album’s first 9 tracks can be downloaded on Bittorrent officially for free, while users can also choose to download just the music and a 40 page PDF for $5. If listeners really want a physical product, they can pay $10 for two CDs, $75 for a deluxe edition, or $300 for a limited edition with vinyl, CDs, and even a data DVD of all the multitracks.

 

Astoundingly, the download site was hit with so many requests that it had to be shutdown for several hours so it could handle all the traffic. Thankfully for some, the album was still available on Amazon, where this author was happily able to download 36 high quality tracks for the very low price of $5. Most people would see this as just an attempt to copy Radiohead and gain free publicity; however, by looking deeper into the way the idea was executed, it is clear that Trent Reznor takes it one step, if not three steps, into the future of the music industry.

Read more…



New iPod Touch Print Ad

13 12 2007

Today, my brother showed me the back of Sports Illustrated, and there was a cool iPod Touch Advertisement.


iPod Touch Print Ad